In the 2nd part of week 3, Dean went over some different plugins in Pro tools that he uses on a regular basis such as reverbs, EQ's, delay, and harmonic saturations. He also showed me the fundamentals of Izotope RX7 - a program used for audio repair. Just hearing Dean discuss the plugins and software and how and why he used them, was incredibly helpful. Dean also talked about ways he mixes and edits audio by using reference tracks as a basis of analysis. Essentially looking at the frequencies and loudness levels used in other songs, films and television audio mixes.
Most of our discussions so far have been fairly open, with Dean happy to answer any questions I have.
Dean also spoke about workflows, and not having to keep re putting in every sound if I had done in every instance. As Dean would then take the sounds I have made and re-use them in similar spots if necessary. Nevertheless as a rule of thumb I tried to provide more options for chapter 3 as I did for the first few chapters. Partially as I had a little more time, and also as for chapters 1 and 2 I had submitted 2 submissions for each chapter and I wanted to get better at articulating everything within one submission for chapter 3 and 4.
In our conversations we also spoke a lot about maintaining distance and giving things space. An example of this would be leaving a mix to the next day so the ear is fresh and one can maintain a little bit more objectivity about the audio/visual relationship.
Chapter 3 - Work Examples
Below is a few example of some swooshes and gun shots I made from low end bass frequencies and the re articulation of Oswald's Carcano shot and cocking mechanism. I used these sounds and similar ones in multiple sections across chapter 3.